Design & Technology
‘But God made the earth by his power; he founded the world by his wisdom and stretched out the heavens by his understanding.’
Jeremiah 10:12
Design and Technology is an inspiring, rigorous and practical subject that helps to prepare pupils for the developing world. It encourages pupils to become independent, creative problem-solvers, as individuals and as part of a team. Our high-quality DT curriculum will give pupils the opportunity to reflect critically on past and present and develop an understanding of its impact on daily life and the wider world, to equip pupils for tomorrow’s rapidly changing world. It supports pupils in developing a greater awareness and understanding of how everyday products are designed and made.
We endeavour to ensure that Design and Technology develops pupils’ practical skills as well as the understanding of aesthetic, social and environmental issues. We want our pupils to be curious and become innovators, risk takers and courageous advocates and will support their development of critical analysis, problem solving, practical capability and evaluation skills. Design and Technology will support all pupils to become discriminating and informed consumers and potential innovators.
Taking into consideration the needs of our pupils and the context of the community, the aims of Design and Technology in our school are:
What do we teach? What does this look like?
Our whole curriculum is shaped by our school vision which aims to enable all pupils, regardless of background, ability or additional needs, to truly flourish and achieve their full potential.
We teach the National Curriculum for DT discretely and make links, where appropriate, to our class topics. This is supported by clear knowledge and skills progression which ensures that skills and knowledge are built upon each year and sequenced appropriately to maximise learning for all pupils.
All teaching of DT should follow the, design, make and evaluate cycle. Each stage should be rooted in technical knowledge. The design process should be and iterative process that is rooted in real life, with relevant contexts to give meaning to learning. To evaluate, pupils should be able to evaluate their own products against a design criteria.
Each of these steps should be rooted in technical knowledge and vocabulary.
The key domains we teach:
Pupils will acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, become resourceful innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
At the start of each project, teachers assess pupils’ prior knowledge and adapt the lesson accordingly. Formative assessment of pupils’ work is on-going to ensure knowledge is applied to skills and progress is being made. A summative assessment is made at the end of the year, on Target Tracker. This information is then shared with the pupils’ new teachers, for the following year, in our Transfer of Information meetings.
By the time children leave our school in KS2 they will have:
What our pupils say about Design & Technology:
'I like using different things to make models.'
'I like creating things.'
'I felt proud that I could make my own card with a lever!'
'I enjoy learning new things and we get to experience making things rather than just being told about them.'
'I enjoyed trying new vegetables and developing my own soup recipe.'
'Working with the Sunnywood Project to design and make our own trail was amazing.'